1. Room Availability
Project Goal
Accelerate collaborations through effective usage of sensors and technology
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Increase Productivity
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Reduce time wasted in finding room and focus on work.
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Real Data
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Actual room occupancy information
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Natural touch interaction
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Users can navigate different sites and floors easily using touch gestures.
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Cost Saving
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Conference rooms are efficiently used. Employees do not waste time finding rooms
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Hypothesis
Cost to implement:
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Sensor, install labor, minimal facility work ~ $250/ room
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Touch screens (2-4 per floor) ~ $6,000 per screen
Current productivity loss
Assumptions:
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1500 employees at Folsom spend 3 mins a day looking for a meeting room
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An employee is in the office 152 days on average per year
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The average cost per Employee/Minute ~ $0.96
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Without the RA system, we are losing 11,400 hours per year in productivity, in FM alone, which is approximately $657,692 per year
Potential gains
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Productivity gains if we can minimize the time spent looking for rooms
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Access to actual utilization data to drive higher room utilization, lower cost per user/minute
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Data mining and analysis for improving space planning and optimal room type mix

Research Methods
Use co-worker study, SME insights, literature, HR data analysis


User Segmentation


Tech Architecture
This was an example of how technology with good user experience can improve employee productivity.

Design Considerations
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Emphasis on the map view and navigation and get rid of the traditional list view
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Entice users to interact with touch (also mouse support)
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Let users zoom and pan to view details. Encourage more interactivity
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Progressively reveal extra functions like browse, filtering, etc.
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Get Inspired by the leader in search and map (google).
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Usability testing provides incremental suggestions on existing design. Users are not designers. Be bold (Kim) and design for current trends.
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Changing campus and building is not a frequent activity. Searching rooms on different floors are. So allow to fast switch floors.
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Allow to browse and search from same entry point. Primary interaction would be a map view and tap.
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Centre the map as per the browser view area.
User feedback and research
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Multiple design options were created and evaluated with sample user sets.
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Beta program was created and actual user testing was done in Bangalore and Folsom
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Suggestions and user finding from these studies were incorporated to improve the information design, visual design and depth of data display.
Zoom level 1

Zoom level 2

Design Variations
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Multiple designs options were made to understand user accessibility and readability.


Multi-Device Continuum
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Responsive designs were made to load on mobile, laptop and TV interfaces.

Recognition and deployment
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The project was showcased at IXDA UX conference in San Francisco, California.
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The project was deployed on most the Intel sites. TV display is shown below.
IXDA Conference - SFO, USA


Mobile UI

Wide screen interface
