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1. Room Availability

Project Goal 

 

Accelerate collaborations through effective usage of sensors and technology

  • Increase Productivity

    • Reduce time wasted in finding room and focus on work.

  • Real Data

    • Actual room occupancy information 

  • Natural touch interaction

    • Users can navigate different sites and floors easily using touch gestures.

  • Cost Saving

    • Conference rooms are efficiently used. Employees do not waste time finding rooms

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Hypothesis

Cost to implement: 

  • Sensor, install labor, minimal facility work ~ $250/ room

  • Touch screens (2-4 per floor) ~ $6,000 per screen

Current productivity loss
 Assumptions:

  • 1500 employees at Folsom spend 3 mins a day looking for a meeting room

  • An employee is in the office 152 days on average per year

  • The average cost per Employee/Minute ~ $0.96

  • Without the RA system, we are losing 11,400 hours per year in productivity, in FM alone, which is approximately $657,692 per year


Potential gains

  • Productivity gains if we can minimize the time spent looking for rooms

  • Access to actual utilization data to drive higher room utilization, lower cost per user/minute

  • Data mining and analysis for improving space planning and optimal room type mix

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Research Methods

Use co-worker study, SME insights, literature, HR data analysis

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User Segmentation
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Tech Architecture

This was an example of how technology with good user experience can improve employee productivity. 

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Design Considerations

  • Emphasis on the map view and navigation and get rid of the traditional list view

  • Entice users to interact with touch (also mouse support)

  • Let users zoom and pan to view details. Encourage more interactivity

  • Progressively reveal extra functions like browse, filtering, etc.

  • Get Inspired by the leader in search and map (google).

  • Usability testing provides incremental suggestions on existing design.  Users are not designers. Be bold (Kim) and design for current trends. 

  • Changing campus and building is not a frequent activity. Searching rooms on different floors are. So allow to fast switch floors. 

  • Allow to browse and search from same entry point. Primary interaction would be a map view and tap. 

  • Centre the map as per the browser view area. 

User feedback and research

  • Multiple design options were created and evaluated with sample user sets.

  • Beta program was created and actual user testing was done in Bangalore and Folsom

  • Suggestions and user finding from these studies were incorporated to improve the information design, visual design and depth of data display.

Zoom level 1

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Zoom level 2

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Design Variations

  • Multiple designs options were made to understand user accessibility and readability. 

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Multi-Device Continuum

  • Responsive designs were made to load on mobile, laptop and TV interfaces.

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Recognition and deployment

  • The project was showcased at IXDA UX conference in San Francisco, California. 

  • The project was deployed on most the Intel sites. TV display is shown below. 

IXDA Conference - SFO, USA

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Mobile UI

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Wide screen interface

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